![]() Sure, you can weaken the effects, i do think it looks stronger on your screenshots than on mine and the others members screenshots above so im thinking something else might be going on. What map is the sun black on? It can be fixed by setting sun size to 0.04 if its not already, i usually use 0.05 so its a small trade. #Sun flare exposure x modThis mod is mostly for vanilla maps so mod maps might need adjustments. I actually got a 15-20% fps increase WITH my mod but no promisesĬlick to expand.It really shouldnt effect any vehicles at all, when those things occure its usually the BeamNG installation needing a reinstall due to old stuff laying about or another mod doing it The first screenshot is vanilla BeamNG, the rest is my mod. This is the same things as Clearing Cache but it just cleares the game files so that they reload. Delete the 'Temp'-folder in your C:\Users\ YOURUSERNAME\AppData\Local\BeamNG.drive\0.24 folder.Drag and drop the folders from that zip into your C:\Users\ YOURUSERNAME\AppData\Local\BeamNG.drive\0.24 folder.If you like your current PostFx preset then make a backup of that file. it is for AL12 but you follow it except its ofcourse for Beamng 0.24 so its that folder and also you DONT push Load PostfxPreset in the PostFx window ingame, it should already been loaded. It also contains my SSAO mod which lets you keep the SSAO settings youve changed in Photo Mode. Ive also spent some time making bigger changes to the river in Utah. The one map that is the best looking IMO is Small Island, its ocean looks fantastic. Ive also spent time tailoring each maps sky and sun settings but also oceans and rivers. AL18-2 update, small change on small island, download AL18-2.zip instead of AL18.zipĬredits to Travarmojsije here at the forums for a part of the tonemap code!ĪL18 is out, a completely new tonemap is used, its the Lottes Tonemap from AMD. ![]()
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